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Duc V. NGUYEN Huyen T. T. TRAN Truong Cong THANG
360-degree video is an important component of the emerging Virtual Reality. In this paper, we propose a new adaptation method for tiling-based viewport adaptive streaming of 360-degree video. The proposed method is able to dynamically select the best tiling scheme given the network conditions and user status. Experiments show that our proposed method can improve the viewport quality by up to 2.3 dB compared to a conventional fixed tiling method.
Huyen T. T. TRAN Hung T. LE Nam PHAM NGOC Anh T. PHAM Truong Cong THANG
It is crucial to provide Internet videos with the best possible content value (or quality) to users. To adapt to network fluctuations, existing solutions provide various client-based heuristics to change video versions without considering the actual quality. In this work, we present for the first time the use of a quality model in making adaptation decisions to improve the overall quality. The proposed method also estimates the buffer level in the near future to prevent the client from buffer underflows. Experiment results show that the proposed method is able to provide high and consistent video quality under strongly fluctuating bandwidths.
Duc V. NGUYEN Huyen T. T. TRAN Nam PHAM NGOC Truong Cong THANG
In this letter, we propose a solution for managing multiple adaptive streaming clients running on different devices in a wireless home network. Our solution consists of two main aspects: a manager that determines bandwidth allocated for each client and a client-based throughput control mechanism that regulates the video traffic throughput of each client. The experimental results using a real test-bed show that our solution is able to effectively improve the quality for concurrent streaming clients.
Huyen T. T. TRAN Trang H. HOANG Phu N. MINH Nam PHAM NGOC Truong CONG THANG
Thanks to the ability to bring immersive experiences to users, Virtual Reality (VR) technologies have been gaining popularity in recent years. A key component in VR systems is omnidirectional content, which can provide 360-degree views of scenes. However, at a given time, only a portion of the full omnidirectional content, called viewport, is displayed corresponding to the user's current viewing direction. In this work, we first develop Weighted-Viewport PSNR (W-VPSNR), an objective quality metric for quality assessment of omnidirectional content. The proposed metric takes into account the foveation feature of the human visual system. Then, we build a subjective database consisting of 72 stimuli with spatial varying viewport quality. By using this database, an evaluation of the proposed metric and four conventional metrics is conducted. Experiment results show that the W-VPSNR metric well correlates with the mean opinion scores (MOS) and outperforms the conventional metrics. Also, it is found that the conventional metrics do not perform well for omnidirectional content.
Huyen T. T. TRAN Duc V. NGUYEN Nam PHAM NGOC Truong Cong THANG
360-degree video delivery in Virtual Reality is very challenging due to the fact that 360-degree videos require much higher bandwidth than conventional videos. To overcome this problem, viewport-adaptive streaming has been introduced. In this study, we propose a new adaptation method for tiling-based viewport-adaptive streaming of 360-degree videos. For content preparation, the Cubemap projection format is used, where faces or parts of a face are encoded as tiles. Also, the problem is formulated as an optimization problem, in which each visible tile is weighted based on how that tile overlaps with the viewport. To solve the problem, an approximation algorithm is proposed in this study. An evaluation of the proposed method and reference methods is carried out under different tiling schemes and bandwidths. Experiments show that the Cubemap format with tiling provides a lot of benefits in terms of storage, viewport quality across different viewing directions and bandwidths, and tolerance to prediction errors.
Huyen T. T. TRAN Nam PHAM NGOC Yong Ju JUNG Anh T. PHAM Truong Cong THANG
HTTP Adaptive Streaming (HAS) has become a popular solution for multimedia delivery nowadays. Because of throughput variations, video quality fluctuates during a streaming session. Therefore, a main challenge in HAS is how to evaluate the overall video quality of a session. In this paper, we explore the impacts of quality values and quality variations in HAS. We propose to use the histogram of segment quality values and the histogram of quality gradients in a session to model the overall video quality. Subjective test results show that the proposed model has very high prediction performance for different videos. Especially, the proposed model provides insights into the influence factors of the overall quality, thus leading to suggestions to improve the quality of streaming video.
Huyen T. T. TRAN Cuong T. PHAM Nam PHAM NGOC Anh T. PHAM Truong Cong THANG
360 videos have recently become a popular virtual reality content type. However, a good quality metric for 360 videos is still an open issue. In this work, our goal is to identify appropriate objective quality metrics for 360 video communications. Especially, fourteen objective quality measures at different processing phases are considered. Also, a subjective test is conducted in this study. The relationship between objective quality and subjective quality is investigated. It is found that most of the PSNR-related quality measures are well correlated with subjective quality. However, for evaluating video quality across different contents, a content-based quality metric is needed.
Duc NGUYEN Tran THUY HIEN Huyen T. T. TRAN Truong THU HUONG Pham NGOC NAM
Distance-aware quality adaptation is a potential approach to reduce the resource requirement for the transmission and rendering of textured 3D meshes. In this paper, we carry out a subjective experiment to investigate the effects of the distance from the camera on the perceptual quality of textured 3D meshes. Besides, we evaluate the effectiveness of eight image-based objective quality metrics in representing the user's perceptual quality. Our study found that the perceptual quality in terms of mean opinion score increases as the distance from the camera increases. In addition, it is shown that normalized mutual information (NMI), a full-reference objective quality metric, is highly correlated with subjective scores.