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Yoshihisa KONDO Hiroyuki YOMO Shinji YAMAGUCHI Peter DAVIS Ryu MIURA Sadao OBANA Seiichi SAMPEI
This paper proposes multipoint-to-multipoint (MPtoMP) real-time broadcast transmission using network coding for ad-hoc networks like video game networks. We aim to achieve highly reliable MPtoMP broadcasting using IEEE 802.11 media access control (MAC) that does not include a retransmission mechanism. When each node detects packets from the other nodes in a sequence, the correctly detected packets are network-encoded, and the encoded packet is broadcasted in the next sequence as a piggy-back for its native packet. To prevent increase of overhead in each packet due to piggy-back packet transmission, network coding vector for each node is exchanged between all nodes in the negotiation phase. Each user keeps using the same coding vector generated in the negotiation phase, and only coding information that represents which user signal is included in the network coding process is transmitted along with the piggy-back packet. Our simulation results show that the proposed method can provide higher reliability than other schemes using multi point relay (MPR) or redundant transmissions such as forward error correction (FEC). We also implement the proposed method in a wireless testbed, and show that the proposed method achieves high reliability in a real-world environment with a practical degree of complexity when installed on current wireless devices.
Jun HASEGAWA Hiroyuki YOMO Yoshihisa KONDO Peter DAVIS Katsumi SAKAKIBARA Ryu MIURA Sadao OBANA
This paper proposes bidirectional packet aggregation and coding (BiPAC), a packet mixing technique which jointly applies packet aggregation and network coding in order to increase the number of supportable VoIP sessions in wireless multi-hop mesh networks. BiPAC applies network coding for aggregated VoIP packets by exploiting bidirectional nature of VoIP sessions, and largely reduces the required protocol overhead for transmitting short VoIP packets. We design BiPAC and related protocols so that the operations of aggregation and coding are well-integrated while satisfying the required quality of service by VoIP transmission, such as delay and packet loss rate. Our computer simulation results show that BiPAC can increase the number of supportable VoIP sessions maximum by around 87% as compared with the case when the packet aggregation alone is used, and 600% in comparison to the transmission without aggregation/coding. We also implement BiPAC in a wireless testbed, and run experiments in an actual indoor environment. Our experimental results show that BiPAC is a practical and efficient forwarding method, which can be implemented into the current mesh hardware and network stack.
Hiroyuki TAKANO Takashi MIYAMORI Yasuhiro TANIGUCHI Yoshihisa KONDO
A 4GOPS 3 way-VLIW image recognition processor for an automobile system has been developed. The processor is based on a configurable and extensible media processor enabling optimization for a specific application by means of design-time configuration. Using VLIW coprocessor extension, the processor can satisfy the performance requirements of the system. Overhead by VLIW-mode instructions is only 7%. The VLIW co-processor occupies only 12% of the die area. Thus, good cost-performance for media processing in each embedded system can be achieved by this configurable media processor.