1-3hit |
Lih-Shyang CHEN Young-Jinn LAY Je-Bin HUANG Yan-De CHEN Ku-Yaw CHANG Shao-Jer CHEN
Although the Marching Cube (MC) algorithm is very popular for displaying images of voxel-based objects, its slow surface extraction process is usually considered to be one of its major disadvantages. It was pointed out that for the original MC algorithm, we can limit vertex calculations to once per vertex to speed up the surface extraction process, however, it did not mention how this process could be done efficiently. Neither was the reuse of these MC vertices looked into seriously in the literature. In this paper, we propose a “Group Marching Cube” (GMC) algorithm, to reduce the time needed for the vertex identification process, which is part of the surface extraction process. Since most of the triangle-vertices of an iso-surface are shared by many MC triangles, the vertex identification process can avoid the duplication of the vertices in the vertex array of the resultant triangle data. The MC algorithm is usually done through a hash table mechanism proposed in the literature and used by many software systems. Our proposed GMC algorithm considers a group of voxels simultaneously for the application of the MC algorithm to explore interesting features of the original MC algorithm that have not been discussed in the literature. Based on our experiments, for an object with more than 1 million vertices, the GMC algorithm is 3 to more than 10 times faster than the algorithm using a hash table. Another significant advantage of GMC is its compatibility with other algorithms that accelerate the MC algorithm. Together, the overall performance of the original MC algorithm is promoted even further.
This paper concerns the issue of learning strategies for problem solvers from trace data. Many works on Explanation Based Learning have proposed methods for speeding up a given problem solver (or a Prolog program) by optimizing it on some subspace of problem instances with high probability of occurrences. However, in the current paper, we discuss the issue of identifying a target strategy exactly from trace data. Learning criterion used in this paper is the identification in the limit proposed by Gold. Further, we use the tree pattern language to represent preconditions of operators, and propose a class of strategies, called decision list strategies. One of the interesting features of our learning algorithm is the coupled use of state and operator sequence information of traces. Theoretically, we show that the proposed algorithm identifies some subclass of decision list strategies in the limit with the conjectures updated in polynomial time. Further, an experimental result on N-puzzle domain is presented.
There have been several studies related to a reduction of the amount of computational resources used by Turing machines. As consequences, Linear speed-up theorem", tape compression theorem" and reversal reduction theorem" have been obtained. In this paper, we discuss a leaf reduction theorem on alternating Turing machines. Recently, the result that one can reduce the number of leaves by a constant factor without increasing the space complexity was shown for space- and leaf-bounded alternating Turing machines. We show that for time- and leaf-bounded alternating Turing machines, the number of leaves can be reduced by a constant factor without increasing time used by the machine. Therefore, our result says that a constant factor on the leaf complexity does not affect the power of time- and leaf-bounded alternating Turing machines.