This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.
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Yutaka ISHIBASHI, Hiroyuki KANEOKA, "Group Synchronization for Haptic Media in a Networked Real-Time Game" in IEICE TRANSACTIONS on Communications,
vol. E89-B, no. 2, pp. 313-319, February 2006, doi: 10.1093/ietcom/e89-b.2.313.
Abstract: This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.
URL: https://globals.ieice.org/en_transactions/communications/10.1093/ietcom/e89-b.2.313/_p
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@ARTICLE{e89-b_2_313,
author={Yutaka ISHIBASHI, Hiroyuki KANEOKA, },
journal={IEICE TRANSACTIONS on Communications},
title={Group Synchronization for Haptic Media in a Networked Real-Time Game},
year={2006},
volume={E89-B},
number={2},
pages={313-319},
abstract={This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.},
keywords={},
doi={10.1093/ietcom/e89-b.2.313},
ISSN={1745-1345},
month={February},}
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TY - JOUR
TI - Group Synchronization for Haptic Media in a Networked Real-Time Game
T2 - IEICE TRANSACTIONS on Communications
SP - 313
EP - 319
AU - Yutaka ISHIBASHI
AU - Hiroyuki KANEOKA
PY - 2006
DO - 10.1093/ietcom/e89-b.2.313
JO - IEICE TRANSACTIONS on Communications
SN - 1745-1345
VL - E89-B
IS - 2
JA - IEICE TRANSACTIONS on Communications
Y1 - February 2006
AB - This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.
ER -