Video-on-Demand (VOD)servers are becoming feasible. These servers are a building component in a heterogeneous multimedia environment but have voluminous data to store and manage. If only disk-based secondary storage systems are used to store and manage this huge amount of data the system cost would be extensively high. A tape-based tertiary storage system seems to be a reasonable solution to lowering the cost of storage and management of this continuous data. However, the usage of a tertiary storage system to store large continuous data introduces several issues. These are mainly the replacement policy on disks, the decomposition and the placement of continuous data chunks on tapes, and the scheduling of multiple requests for materializing objects from tapes to disks. In this paper we address these issues and we propose solutions based on some heuristics we experimented in a simulator.
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Jihad BOULOS, Kinji ONO, "VOD Data Storage in Multimedia Environments" in IEICE TRANSACTIONS on Communications,
vol. E81-B, no. 8, pp. 1656-1665, August 1998, doi: .
Abstract: Video-on-Demand (VOD)servers are becoming feasible. These servers are a building component in a heterogeneous multimedia environment but have voluminous data to store and manage. If only disk-based secondary storage systems are used to store and manage this huge amount of data the system cost would be extensively high. A tape-based tertiary storage system seems to be a reasonable solution to lowering the cost of storage and management of this continuous data. However, the usage of a tertiary storage system to store large continuous data introduces several issues. These are mainly the replacement policy on disks, the decomposition and the placement of continuous data chunks on tapes, and the scheduling of multiple requests for materializing objects from tapes to disks. In this paper we address these issues and we propose solutions based on some heuristics we experimented in a simulator.
URL: https://globals.ieice.org/en_transactions/communications/10.1587/e81-b_8_1656/_p
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@ARTICLE{e81-b_8_1656,
author={Jihad BOULOS, Kinji ONO, },
journal={IEICE TRANSACTIONS on Communications},
title={VOD Data Storage in Multimedia Environments},
year={1998},
volume={E81-B},
number={8},
pages={1656-1665},
abstract={Video-on-Demand (VOD)servers are becoming feasible. These servers are a building component in a heterogeneous multimedia environment but have voluminous data to store and manage. If only disk-based secondary storage systems are used to store and manage this huge amount of data the system cost would be extensively high. A tape-based tertiary storage system seems to be a reasonable solution to lowering the cost of storage and management of this continuous data. However, the usage of a tertiary storage system to store large continuous data introduces several issues. These are mainly the replacement policy on disks, the decomposition and the placement of continuous data chunks on tapes, and the scheduling of multiple requests for materializing objects from tapes to disks. In this paper we address these issues and we propose solutions based on some heuristics we experimented in a simulator.},
keywords={},
doi={},
ISSN={},
month={August},}
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TY - JOUR
TI - VOD Data Storage in Multimedia Environments
T2 - IEICE TRANSACTIONS on Communications
SP - 1656
EP - 1665
AU - Jihad BOULOS
AU - Kinji ONO
PY - 1998
DO -
JO - IEICE TRANSACTIONS on Communications
SN -
VL - E81-B
IS - 8
JA - IEICE TRANSACTIONS on Communications
Y1 - August 1998
AB - Video-on-Demand (VOD)servers are becoming feasible. These servers are a building component in a heterogeneous multimedia environment but have voluminous data to store and manage. If only disk-based secondary storage systems are used to store and manage this huge amount of data the system cost would be extensively high. A tape-based tertiary storage system seems to be a reasonable solution to lowering the cost of storage and management of this continuous data. However, the usage of a tertiary storage system to store large continuous data introduces several issues. These are mainly the replacement policy on disks, the decomposition and the placement of continuous data chunks on tapes, and the scheduling of multiple requests for materializing objects from tapes to disks. In this paper we address these issues and we propose solutions based on some heuristics we experimented in a simulator.
ER -