This paper presents a hardware-efficient architecture of tree-depth scan (TDS) and multiple quantization (MQ) scheme for zerotree coding in MPEG-4 still texture coder. The proposed TDS architecture can achieve its maximal throughput to area ratio and minimize the external memory access with only one wavelet-tree size on-chip buffer. The MQ scheme adopts the power-of-two (POT) quantization to realize a cost-effective hardware implementation. The prototyping chip has been implemented in TSMC 0.35 µm CMOS 1P4M technology. This architecture can handle 30 4-CIF (704
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Chung-Jr LIAN, Zhong-Lan YANG, Hao-Chieh CHANG, Liang-Gee CHEN, "Hardware-Efficient Architecture Design for Zerotree Coding in MPEG-4 Still Texture Coder" in IEICE TRANSACTIONS on Fundamentals,
vol. E86-A, no. 2, pp. 472-479, February 2003, doi: .
Abstract: This paper presents a hardware-efficient architecture of tree-depth scan (TDS) and multiple quantization (MQ) scheme for zerotree coding in MPEG-4 still texture coder. The proposed TDS architecture can achieve its maximal throughput to area ratio and minimize the external memory access with only one wavelet-tree size on-chip buffer. The MQ scheme adopts the power-of-two (POT) quantization to realize a cost-effective hardware implementation. The prototyping chip has been implemented in TSMC 0.35 µm CMOS 1P4M technology. This architecture can handle 30 4-CIF (704
URL: https://globals.ieice.org/en_transactions/fundamentals/10.1587/e86-a_2_472/_p
Copy
@ARTICLE{e86-a_2_472,
author={Chung-Jr LIAN, Zhong-Lan YANG, Hao-Chieh CHANG, Liang-Gee CHEN, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Hardware-Efficient Architecture Design for Zerotree Coding in MPEG-4 Still Texture Coder},
year={2003},
volume={E86-A},
number={2},
pages={472-479},
abstract={This paper presents a hardware-efficient architecture of tree-depth scan (TDS) and multiple quantization (MQ) scheme for zerotree coding in MPEG-4 still texture coder. The proposed TDS architecture can achieve its maximal throughput to area ratio and minimize the external memory access with only one wavelet-tree size on-chip buffer. The MQ scheme adopts the power-of-two (POT) quantization to realize a cost-effective hardware implementation. The prototyping chip has been implemented in TSMC 0.35 µm CMOS 1P4M technology. This architecture can handle 30 4-CIF (704
keywords={},
doi={},
ISSN={},
month={February},}
Copy
TY - JOUR
TI - Hardware-Efficient Architecture Design for Zerotree Coding in MPEG-4 Still Texture Coder
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 472
EP - 479
AU - Chung-Jr LIAN
AU - Zhong-Lan YANG
AU - Hao-Chieh CHANG
AU - Liang-Gee CHEN
PY - 2003
DO -
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E86-A
IS - 2
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - February 2003
AB - This paper presents a hardware-efficient architecture of tree-depth scan (TDS) and multiple quantization (MQ) scheme for zerotree coding in MPEG-4 still texture coder. The proposed TDS architecture can achieve its maximal throughput to area ratio and minimize the external memory access with only one wavelet-tree size on-chip buffer. The MQ scheme adopts the power-of-two (POT) quantization to realize a cost-effective hardware implementation. The prototyping chip has been implemented in TSMC 0.35 µm CMOS 1P4M technology. This architecture can handle 30 4-CIF (704
ER -