In this letter, we propose an acoustic distance rendering (ADR) algorithm that can efficiently create the proximity effect in virtual reality (VR) systems. By observing the variation of acoustic cues caused by the movement of the sound source in the near field, we develop a model that can closely approximates the near-field transfer function (NFTF). The developed model is used to efficiently compensate for the near-field effect on the head related transfer function (HRTF). The proposed algorithm is implemented and tested in the form of an audio plugin for a VR platform and the test results confirm the efficiency of the proposed algorithm.
Yonghyun BAEK
Yonsei University
Tegyu LEE
Yonsei University, Seoul
Young-cheol PARK
Yonsei University
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Yonghyun BAEK, Tegyu LEE, Young-cheol PARK, "An Efficient Acoustic Distance Rendering Algorithm for Proximity Control in Virtual Reality Systems" in IEICE TRANSACTIONS on Fundamentals,
vol. E100-A, no. 12, pp. 3054-3060, December 2017, doi: 10.1587/transfun.E100.A.3054.
Abstract: In this letter, we propose an acoustic distance rendering (ADR) algorithm that can efficiently create the proximity effect in virtual reality (VR) systems. By observing the variation of acoustic cues caused by the movement of the sound source in the near field, we develop a model that can closely approximates the near-field transfer function (NFTF). The developed model is used to efficiently compensate for the near-field effect on the head related transfer function (HRTF). The proposed algorithm is implemented and tested in the form of an audio plugin for a VR platform and the test results confirm the efficiency of the proposed algorithm.
URL: https://globals.ieice.org/en_transactions/fundamentals/10.1587/transfun.E100.A.3054/_p
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@ARTICLE{e100-a_12_3054,
author={Yonghyun BAEK, Tegyu LEE, Young-cheol PARK, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={An Efficient Acoustic Distance Rendering Algorithm for Proximity Control in Virtual Reality Systems},
year={2017},
volume={E100-A},
number={12},
pages={3054-3060},
abstract={In this letter, we propose an acoustic distance rendering (ADR) algorithm that can efficiently create the proximity effect in virtual reality (VR) systems. By observing the variation of acoustic cues caused by the movement of the sound source in the near field, we develop a model that can closely approximates the near-field transfer function (NFTF). The developed model is used to efficiently compensate for the near-field effect on the head related transfer function (HRTF). The proposed algorithm is implemented and tested in the form of an audio plugin for a VR platform and the test results confirm the efficiency of the proposed algorithm.},
keywords={},
doi={10.1587/transfun.E100.A.3054},
ISSN={1745-1337},
month={December},}
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TY - JOUR
TI - An Efficient Acoustic Distance Rendering Algorithm for Proximity Control in Virtual Reality Systems
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 3054
EP - 3060
AU - Yonghyun BAEK
AU - Tegyu LEE
AU - Young-cheol PARK
PY - 2017
DO - 10.1587/transfun.E100.A.3054
JO - IEICE TRANSACTIONS on Fundamentals
SN - 1745-1337
VL - E100-A
IS - 12
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - December 2017
AB - In this letter, we propose an acoustic distance rendering (ADR) algorithm that can efficiently create the proximity effect in virtual reality (VR) systems. By observing the variation of acoustic cues caused by the movement of the sound source in the near field, we develop a model that can closely approximates the near-field transfer function (NFTF). The developed model is used to efficiently compensate for the near-field effect on the head related transfer function (HRTF). The proposed algorithm is implemented and tested in the form of an audio plugin for a VR platform and the test results confirm the efficiency of the proposed algorithm.
ER -