Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been no report of the effects of the continual vergence eye movement that occurs when viewing 3D movies from the beginning to the end. First, we analyzed the influence of viewing a 3D movie for several hours on vergence eye movement. At the same time, we investigated the influence of long viewing on the human body, using the Simulator Sickness Questionnaire (SSQ) and critical fusion frequency (CFF). It was suggested that the vergence stable time after saccade when viewing a long movie was influenced by the viewing time and that the vergence stable time after saccade depended on the content of the movie. Also the differences were seen in the SSQ and CFF between the movie's beginning and its ending when viewing a 3D movie.
Yuta KAWAMURA
Yusuke HORIE
Keisuke SANO
Hiroya KODAMA
Naoki TSUNODA
Yuki SHIBUTA
Yuki KAWACHI
Mitsuho YAMADA
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Yuta KAWAMURA, Yusuke HORIE, Keisuke SANO, Hiroya KODAMA, Naoki TSUNODA, Yuki SHIBUTA, Yuki KAWACHI, Mitsuho YAMADA, "The Influence on Humans of Long Hours of Viewing 3D Movies" in IEICE TRANSACTIONS on Fundamentals,
vol. E95-A, no. 8, pp. 1306-1309, August 2012, doi: 10.1587/transfun.E95.A.1306.
Abstract: Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been no report of the effects of the continual vergence eye movement that occurs when viewing 3D movies from the beginning to the end. First, we analyzed the influence of viewing a 3D movie for several hours on vergence eye movement. At the same time, we investigated the influence of long viewing on the human body, using the Simulator Sickness Questionnaire (SSQ) and critical fusion frequency (CFF). It was suggested that the vergence stable time after saccade when viewing a long movie was influenced by the viewing time and that the vergence stable time after saccade depended on the content of the movie. Also the differences were seen in the SSQ and CFF between the movie's beginning and its ending when viewing a 3D movie.
URL: https://globals.ieice.org/en_transactions/fundamentals/10.1587/transfun.E95.A.1306/_p
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@ARTICLE{e95-a_8_1306,
author={Yuta KAWAMURA, Yusuke HORIE, Keisuke SANO, Hiroya KODAMA, Naoki TSUNODA, Yuki SHIBUTA, Yuki KAWACHI, Mitsuho YAMADA, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={The Influence on Humans of Long Hours of Viewing 3D Movies},
year={2012},
volume={E95-A},
number={8},
pages={1306-1309},
abstract={Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been no report of the effects of the continual vergence eye movement that occurs when viewing 3D movies from the beginning to the end. First, we analyzed the influence of viewing a 3D movie for several hours on vergence eye movement. At the same time, we investigated the influence of long viewing on the human body, using the Simulator Sickness Questionnaire (SSQ) and critical fusion frequency (CFF). It was suggested that the vergence stable time after saccade when viewing a long movie was influenced by the viewing time and that the vergence stable time after saccade depended on the content of the movie. Also the differences were seen in the SSQ and CFF between the movie's beginning and its ending when viewing a 3D movie.},
keywords={},
doi={10.1587/transfun.E95.A.1306},
ISSN={1745-1337},
month={August},}
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TY - JOUR
TI - The Influence on Humans of Long Hours of Viewing 3D Movies
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 1306
EP - 1309
AU - Yuta KAWAMURA
AU - Yusuke HORIE
AU - Keisuke SANO
AU - Hiroya KODAMA
AU - Naoki TSUNODA
AU - Yuki SHIBUTA
AU - Yuki KAWACHI
AU - Mitsuho YAMADA
PY - 2012
DO - 10.1587/transfun.E95.A.1306
JO - IEICE TRANSACTIONS on Fundamentals
SN - 1745-1337
VL - E95-A
IS - 8
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - August 2012
AB - Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been no report of the effects of the continual vergence eye movement that occurs when viewing 3D movies from the beginning to the end. First, we analyzed the influence of viewing a 3D movie for several hours on vergence eye movement. At the same time, we investigated the influence of long viewing on the human body, using the Simulator Sickness Questionnaire (SSQ) and critical fusion frequency (CFF). It was suggested that the vergence stable time after saccade when viewing a long movie was influenced by the viewing time and that the vergence stable time after saccade depended on the content of the movie. Also the differences were seen in the SSQ and CFF between the movie's beginning and its ending when viewing a 3D movie.
ER -