In order to display complicated virtual spaces in real time, such as spaces consisting of a dynamic natural scenery, we earlier proposed a method for simplifying the shape data of 3-D trees whereby the amount of shape data is efficiently reduced. The method generates tree shapes based on a fractal model according to the required level of details (LOD). By using a texture-mapping technique, we experimentally showed that our method can display 3-D tree images with allowable image quality in real time. However, methods for controlling the LOD of 3-D tree shapes in virtual spaces have yet to be discussed. In this paper, quantitative evaluations were made on the effect of a data simplification method employing such visual properties as resolution difference between the central vision and peripheral vision. Results showed that it is possible to display a complicated scene containing many trees in real time by controlling the LOD of tree shapes in the virtual space considering such visual properties. Furthermore, so that reality can be added to the virtual space, we consider that it is important to display the natural sways of wind-blown trees and plants in real time. Therefore, we propose a method for generating sway data for simplified tree shape data based on a simple physical model, in which each branch is connected to several other branches by springs, and also a new texture-mapping technique for rendering simplified tree shapes, making it appear as if the shapes have a high LOD. Finally, we show some examples of images of trees generated in real time by using our method, in which many trees exist and sway due to wind.
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Noriaki KUWAHARA, Shin-ichi SHIWA, Fumio KISHINO, "A Method for Displaying Virtual Spaces of Natural Scenes Employing Fractal-Based Shape Data Simplification and Visual Properties" in IEICE TRANSACTIONS on Information,
vol. E79-D, no. 6, pp. 781-791, June 1996, doi: .
Abstract: In order to display complicated virtual spaces in real time, such as spaces consisting of a dynamic natural scenery, we earlier proposed a method for simplifying the shape data of 3-D trees whereby the amount of shape data is efficiently reduced. The method generates tree shapes based on a fractal model according to the required level of details (LOD). By using a texture-mapping technique, we experimentally showed that our method can display 3-D tree images with allowable image quality in real time. However, methods for controlling the LOD of 3-D tree shapes in virtual spaces have yet to be discussed. In this paper, quantitative evaluations were made on the effect of a data simplification method employing such visual properties as resolution difference between the central vision and peripheral vision. Results showed that it is possible to display a complicated scene containing many trees in real time by controlling the LOD of tree shapes in the virtual space considering such visual properties. Furthermore, so that reality can be added to the virtual space, we consider that it is important to display the natural sways of wind-blown trees and plants in real time. Therefore, we propose a method for generating sway data for simplified tree shape data based on a simple physical model, in which each branch is connected to several other branches by springs, and also a new texture-mapping technique for rendering simplified tree shapes, making it appear as if the shapes have a high LOD. Finally, we show some examples of images of trees generated in real time by using our method, in which many trees exist and sway due to wind.
URL: https://globals.ieice.org/en_transactions/information/10.1587/e79-d_6_781/_p
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@ARTICLE{e79-d_6_781,
author={Noriaki KUWAHARA, Shin-ichi SHIWA, Fumio KISHINO, },
journal={IEICE TRANSACTIONS on Information},
title={A Method for Displaying Virtual Spaces of Natural Scenes Employing Fractal-Based Shape Data Simplification and Visual Properties},
year={1996},
volume={E79-D},
number={6},
pages={781-791},
abstract={In order to display complicated virtual spaces in real time, such as spaces consisting of a dynamic natural scenery, we earlier proposed a method for simplifying the shape data of 3-D trees whereby the amount of shape data is efficiently reduced. The method generates tree shapes based on a fractal model according to the required level of details (LOD). By using a texture-mapping technique, we experimentally showed that our method can display 3-D tree images with allowable image quality in real time. However, methods for controlling the LOD of 3-D tree shapes in virtual spaces have yet to be discussed. In this paper, quantitative evaluations were made on the effect of a data simplification method employing such visual properties as resolution difference between the central vision and peripheral vision. Results showed that it is possible to display a complicated scene containing many trees in real time by controlling the LOD of tree shapes in the virtual space considering such visual properties. Furthermore, so that reality can be added to the virtual space, we consider that it is important to display the natural sways of wind-blown trees and plants in real time. Therefore, we propose a method for generating sway data for simplified tree shape data based on a simple physical model, in which each branch is connected to several other branches by springs, and also a new texture-mapping technique for rendering simplified tree shapes, making it appear as if the shapes have a high LOD. Finally, we show some examples of images of trees generated in real time by using our method, in which many trees exist and sway due to wind.},
keywords={},
doi={},
ISSN={},
month={June},}
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TY - JOUR
TI - A Method for Displaying Virtual Spaces of Natural Scenes Employing Fractal-Based Shape Data Simplification and Visual Properties
T2 - IEICE TRANSACTIONS on Information
SP - 781
EP - 791
AU - Noriaki KUWAHARA
AU - Shin-ichi SHIWA
AU - Fumio KISHINO
PY - 1996
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E79-D
IS - 6
JA - IEICE TRANSACTIONS on Information
Y1 - June 1996
AB - In order to display complicated virtual spaces in real time, such as spaces consisting of a dynamic natural scenery, we earlier proposed a method for simplifying the shape data of 3-D trees whereby the amount of shape data is efficiently reduced. The method generates tree shapes based on a fractal model according to the required level of details (LOD). By using a texture-mapping technique, we experimentally showed that our method can display 3-D tree images with allowable image quality in real time. However, methods for controlling the LOD of 3-D tree shapes in virtual spaces have yet to be discussed. In this paper, quantitative evaluations were made on the effect of a data simplification method employing such visual properties as resolution difference between the central vision and peripheral vision. Results showed that it is possible to display a complicated scene containing many trees in real time by controlling the LOD of tree shapes in the virtual space considering such visual properties. Furthermore, so that reality can be added to the virtual space, we consider that it is important to display the natural sways of wind-blown trees and plants in real time. Therefore, we propose a method for generating sway data for simplified tree shape data based on a simple physical model, in which each branch is connected to several other branches by springs, and also a new texture-mapping technique for rendering simplified tree shapes, making it appear as if the shapes have a high LOD. Finally, we show some examples of images of trees generated in real time by using our method, in which many trees exist and sway due to wind.
ER -