A Method for Watermarking to Bezier Polynomial Surface Models

Hiroshi NAGAHASHI, Rikima MITSUHASHI, Ken'ichi MOROOKA

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Summary :

This paper presents a new method for embedding digital watermarks into Bezier polynomial patches. An object surface is supposed to be represented by multiple piecewise Bezier polynomial patches. A Bezier patch passes through its four-corner control points, which are called data points, and does not pass through the other control points. To embed a watermark, a Bezier patch is divided into two patches. Since each subdivided patch shares two data points of the original patch, the subdivision apparently generates two additional data points on the boundaries of the original patch. We can generate the new data points in any position on the boundaries by changing the subdivision parameters. The additional data points can not be removed without knowing some parameters for subdividing and deforming the patch, hence the patch subdivision enables us to embed a watermark into the surface.

Publication
IEICE TRANSACTIONS on Information Vol.E87-D No.1 pp.224-232
Publication Date
2004/01/01
Publicized
Online ISSN
DOI
Type of Manuscript
PAPER
Category
Computer Graphics

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