3D display systems without glasses are preferred because of the inconvenience wearing of special glasses while viewing 3D content. In general, non-glass type 3D displays work by sending left and right views of the content to the corresponding eyes depending on the user position with respect to the display. Since accurate user position estimation has become a very important task for non-glass type 3D displays, most of such systems require additional hardware or suffer from low accuracy. In this paper, an accurate user position estimation method using a single camera for non-glass type 3D display is proposed. As inter-pupillary distance is utilized for the estimation, at first the face is detected and then tracked using an Active Appearance Model. The pose of face is then estimated to compensate the pose variations. To estimate the user position, a simple perspective mapping function is applied which uses the average of the inter-pupillary distance. For accuracy, personal inter-pupillary distance can also be used. Experimental results have shown that the proposed method successfully estimated the user position using a single camera. The average error for position estimation with the proposed method was small enough for viewing 3D contents.
Byeoung-su KIM
Hanyang University
Cho-il LEE
Hanyang University
Seong-hwan JU
LG Display
Whoi-Yul KIM
Hanyang University
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Byeoung-su KIM, Cho-il LEE, Seong-hwan JU, Whoi-Yul KIM, "An Accurate User Position Estimation Method Using a Single Camera for 3D Display without Glasses" in IEICE TRANSACTIONS on Information,
vol. E96-D, no. 6, pp. 1344-1350, June 2013, doi: 10.1587/transinf.E96.D.1344.
Abstract: 3D display systems without glasses are preferred because of the inconvenience wearing of special glasses while viewing 3D content. In general, non-glass type 3D displays work by sending left and right views of the content to the corresponding eyes depending on the user position with respect to the display. Since accurate user position estimation has become a very important task for non-glass type 3D displays, most of such systems require additional hardware or suffer from low accuracy. In this paper, an accurate user position estimation method using a single camera for non-glass type 3D display is proposed. As inter-pupillary distance is utilized for the estimation, at first the face is detected and then tracked using an Active Appearance Model. The pose of face is then estimated to compensate the pose variations. To estimate the user position, a simple perspective mapping function is applied which uses the average of the inter-pupillary distance. For accuracy, personal inter-pupillary distance can also be used. Experimental results have shown that the proposed method successfully estimated the user position using a single camera. The average error for position estimation with the proposed method was small enough for viewing 3D contents.
URL: https://globals.ieice.org/en_transactions/information/10.1587/transinf.E96.D.1344/_p
Copy
@ARTICLE{e96-d_6_1344,
author={Byeoung-su KIM, Cho-il LEE, Seong-hwan JU, Whoi-Yul KIM, },
journal={IEICE TRANSACTIONS on Information},
title={An Accurate User Position Estimation Method Using a Single Camera for 3D Display without Glasses},
year={2013},
volume={E96-D},
number={6},
pages={1344-1350},
abstract={3D display systems without glasses are preferred because of the inconvenience wearing of special glasses while viewing 3D content. In general, non-glass type 3D displays work by sending left and right views of the content to the corresponding eyes depending on the user position with respect to the display. Since accurate user position estimation has become a very important task for non-glass type 3D displays, most of such systems require additional hardware or suffer from low accuracy. In this paper, an accurate user position estimation method using a single camera for non-glass type 3D display is proposed. As inter-pupillary distance is utilized for the estimation, at first the face is detected and then tracked using an Active Appearance Model. The pose of face is then estimated to compensate the pose variations. To estimate the user position, a simple perspective mapping function is applied which uses the average of the inter-pupillary distance. For accuracy, personal inter-pupillary distance can also be used. Experimental results have shown that the proposed method successfully estimated the user position using a single camera. The average error for position estimation with the proposed method was small enough for viewing 3D contents.},
keywords={},
doi={10.1587/transinf.E96.D.1344},
ISSN={1745-1361},
month={June},}
Copy
TY - JOUR
TI - An Accurate User Position Estimation Method Using a Single Camera for 3D Display without Glasses
T2 - IEICE TRANSACTIONS on Information
SP - 1344
EP - 1350
AU - Byeoung-su KIM
AU - Cho-il LEE
AU - Seong-hwan JU
AU - Whoi-Yul KIM
PY - 2013
DO - 10.1587/transinf.E96.D.1344
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E96-D
IS - 6
JA - IEICE TRANSACTIONS on Information
Y1 - June 2013
AB - 3D display systems without glasses are preferred because of the inconvenience wearing of special glasses while viewing 3D content. In general, non-glass type 3D displays work by sending left and right views of the content to the corresponding eyes depending on the user position with respect to the display. Since accurate user position estimation has become a very important task for non-glass type 3D displays, most of such systems require additional hardware or suffer from low accuracy. In this paper, an accurate user position estimation method using a single camera for non-glass type 3D display is proposed. As inter-pupillary distance is utilized for the estimation, at first the face is detected and then tracked using an Active Appearance Model. The pose of face is then estimated to compensate the pose variations. To estimate the user position, a simple perspective mapping function is applied which uses the average of the inter-pupillary distance. For accuracy, personal inter-pupillary distance can also be used. Experimental results have shown that the proposed method successfully estimated the user position using a single camera. The average error for position estimation with the proposed method was small enough for viewing 3D contents.
ER -