Building a Dynamic Social Community with Non Playable Characters

Justin PERRIE, Ling LI

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Summary :

A challenge faced by the video game industry is to develop believable and more intelligent Non-Playable Characters (NPCs). To tackle this problem a low-cost and simple approach has been proposed in this research, which is the development of a gossip virtual social network for NPCs. The network allows simple individual NPCs to communicate their knowledge amongst themselves. The communication within this social network is governed by social-psychological rules. These rules are categorized into four types: Contact, whether the NPC are within a contactable range of each other; Observation, whether the NPCs actually want to talk to each other based on their personal traits; Status, the current representation of the NPCs; and Relationships which determines the long term ties of the NPCs. Evaluations of the proposed gossip virtual social network was conducted, both through statistical analysis and a survey of real users. Highly satisfactory results have been achieved.

Publication
IEICE TRANSACTIONS on Information Vol.E97-D No.8 pp.1965-1973
Publication Date
2014/08/01
Publicized
Online ISSN
1745-1361
DOI
10.1587/transinf.E97.D.1965
Type of Manuscript
Special Section PAPER (Special Section on Cyberworlds)
Category
Social Networks

Authors

Justin PERRIE
  Theoretical Game Development
Ling LI
  Curtin University

Keyword

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