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[Author] Kosuke TSUJINO(2hit)

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  • Efficient 3-D Sound Movement with Time-Varying IIR Filters

    Kosuke TSUJINO  Wataru KOBAYASHI  Takao ONOYE  Yukihiro NAKAMURA  

     
    PAPER-Speech/Audio Processing

      Vol:
    E90-A No:3
      Page(s):
    618-625

    3-D sound using head-related transfer functions (HRTFs) is applicable to embedded systems such as portable devices, since it can create spatial sound effect without multichannel transducers. Low-order modeling of HRTF with an IIR filter is effective for the reduction of the computational load required in embedded applications. Although modeling of HRTFs with IIR filters has been studied earnestly, little attention has been paid to sound movement with IIR filters, which is important for practical applications of 3-D sound. In this paper, a practical method for sound movement is proposed, which utilizes time-varying IIR filters and variable delay filters. The computational cost for sound movement is reduced by about 50% with the proposed method, compared to conventional low-order FIR implementation. In order to facilitate efficient implementation of 3-D sound movement, tradeoffs between the subjective quality of the output sound and implementation parameters such as the size of filter coefficient database and the update period of filter coefficients are also discussed.

  • Design of Realtime 3-D Sound Processing System

    Kosuke TSUJINO  Kazuhiko FURUYA  Wataru KOBAYASHI  Tomonori IZUMI  Takao ONOYE  Yukihiro NAKAMURA  

     
    PAPER

      Vol:
    E88-D No:5
      Page(s):
    954-962

    An interactive 3-D sound processing system and its implementation is described, which is to provide virtual auditory environments to listeners. While conventional 3-D sound processing systems require high performance workstations or large DSP arrays, the proposed system is reduced in hardware size for practical applications. The proposed system is implemented using a prevailing IBM-compatible PC and a single DSP. Since the organization of the proposed system is independent of implementation details such as operation precision and number of audio tracks, the proposed system can be ported to various hardware entities. In addition, an easy-to-use user interface is also implemented on PC software for realtime input of 3-D sound movement. Owing to these features, the presented system is valuable as a prototype for various implementation of 3-D sound processing systems, while the current implementation is useful as a 3-D sound content production system.

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