An interactive 3-D sound processing system and its implementation is described, which is to provide virtual auditory environments to listeners. While conventional 3-D sound processing systems require high performance workstations or large DSP arrays, the proposed system is reduced in hardware size for practical applications. The proposed system is implemented using a prevailing IBM-compatible PC and a single DSP. Since the organization of the proposed system is independent of implementation details such as operation precision and number of audio tracks, the proposed system can be ported to various hardware entities. In addition, an easy-to-use user interface is also implemented on PC software for realtime input of 3-D sound movement. Owing to these features, the presented system is valuable as a prototype for various implementation of 3-D sound processing systems, while the current implementation is useful as a 3-D sound content production system.
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Kosuke TSUJINO, Kazuhiko FURUYA, Wataru KOBAYASHI, Tomonori IZUMI, Takao ONOYE, Yukihiro NAKAMURA, "Design of Realtime 3-D Sound Processing System" in IEICE TRANSACTIONS on Information,
vol. E88-D, no. 5, pp. 954-962, May 2005, doi: 10.1093/ietisy/e88-d.5.954.
Abstract: An interactive 3-D sound processing system and its implementation is described, which is to provide virtual auditory environments to listeners. While conventional 3-D sound processing systems require high performance workstations or large DSP arrays, the proposed system is reduced in hardware size for practical applications. The proposed system is implemented using a prevailing IBM-compatible PC and a single DSP. Since the organization of the proposed system is independent of implementation details such as operation precision and number of audio tracks, the proposed system can be ported to various hardware entities. In addition, an easy-to-use user interface is also implemented on PC software for realtime input of 3-D sound movement. Owing to these features, the presented system is valuable as a prototype for various implementation of 3-D sound processing systems, while the current implementation is useful as a 3-D sound content production system.
URL: https://globals.ieice.org/en_transactions/information/10.1093/ietisy/e88-d.5.954/_p
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@ARTICLE{e88-d_5_954,
author={Kosuke TSUJINO, Kazuhiko FURUYA, Wataru KOBAYASHI, Tomonori IZUMI, Takao ONOYE, Yukihiro NAKAMURA, },
journal={IEICE TRANSACTIONS on Information},
title={Design of Realtime 3-D Sound Processing System},
year={2005},
volume={E88-D},
number={5},
pages={954-962},
abstract={An interactive 3-D sound processing system and its implementation is described, which is to provide virtual auditory environments to listeners. While conventional 3-D sound processing systems require high performance workstations or large DSP arrays, the proposed system is reduced in hardware size for practical applications. The proposed system is implemented using a prevailing IBM-compatible PC and a single DSP. Since the organization of the proposed system is independent of implementation details such as operation precision and number of audio tracks, the proposed system can be ported to various hardware entities. In addition, an easy-to-use user interface is also implemented on PC software for realtime input of 3-D sound movement. Owing to these features, the presented system is valuable as a prototype for various implementation of 3-D sound processing systems, while the current implementation is useful as a 3-D sound content production system.},
keywords={},
doi={10.1093/ietisy/e88-d.5.954},
ISSN={},
month={May},}
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TY - JOUR
TI - Design of Realtime 3-D Sound Processing System
T2 - IEICE TRANSACTIONS on Information
SP - 954
EP - 962
AU - Kosuke TSUJINO
AU - Kazuhiko FURUYA
AU - Wataru KOBAYASHI
AU - Tomonori IZUMI
AU - Takao ONOYE
AU - Yukihiro NAKAMURA
PY - 2005
DO - 10.1093/ietisy/e88-d.5.954
JO - IEICE TRANSACTIONS on Information
SN -
VL - E88-D
IS - 5
JA - IEICE TRANSACTIONS on Information
Y1 - May 2005
AB - An interactive 3-D sound processing system and its implementation is described, which is to provide virtual auditory environments to listeners. While conventional 3-D sound processing systems require high performance workstations or large DSP arrays, the proposed system is reduced in hardware size for practical applications. The proposed system is implemented using a prevailing IBM-compatible PC and a single DSP. Since the organization of the proposed system is independent of implementation details such as operation precision and number of audio tracks, the proposed system can be ported to various hardware entities. In addition, an easy-to-use user interface is also implemented on PC software for realtime input of 3-D sound movement. Owing to these features, the presented system is valuable as a prototype for various implementation of 3-D sound processing systems, while the current implementation is useful as a 3-D sound content production system.
ER -