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Junhwi CHOI Seonghan RYU Kyusong LEE Gary Geunbae LEE
We propose a one-step error detection and correction interface for a voice word processor. This correction interface performs analysis region detection, user intention understanding and error correction utterance recognition, all from a single user utterance input. We evaluate the performance of each component first, and then compare the effectiveness of our interface to two previous interfaces. Our evaluation demonstrates that each component is technically superior to the baselines and that our one-step error detection and correction method yields an error correction interface that is more convenient and natural than the two previous interfaces.
Sungjin LEE Hyungjong NOH Jonghoon LEE Kyusong LEE Gary Geunbae LEE
Although there have been enormous investments into English education all around the world, not many differences have been made to change the English instruction style. Considering the shortcomings for the current teaching-learning methodology, we have been investigating advanced computer-assisted language learning (CALL) systems. This paper aims at summarizing a set of POSTECH approaches including theories, technologies, systems, and field studies and providing relevant pointers. On top of the state-of-the-art technologies of spoken dialog system, a variety of adaptations have been applied to overcome some problems caused by numerous errors and variations naturally produced by non-native speakers. Furthermore, a number of methods have been developed for generating educational feedback that help learners develop to be proficient. Integrating these efforts resulted in intelligent educational robots – Mero and Engkey – and virtual 3D language learning games, Pomy. To verify the effects of our approaches on students' communicative abilities, we have conducted a field study at an elementary school in Korea. The results showed that our CALL approaches can be enjoyable and fruitful activities for students. Although the results of this study bring us a step closer to understanding computer-based education, more studies are needed to consolidate the findings.
Kyusong LEE Soo-ok KWEON Sungjin LEE Hyungjong NOH Gary Geunbae LEE
This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users.