This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users.
Kyusong LEE
Pohang University of Science and Technology
Soo-ok KWEON
Pohang University of Science and Technology
Sungjin LEE
Carnegie Mellon University
Hyungjong NOH
Pohang University of Science and Technology
Gary Geunbae LEE
Pohang University of Science and Technology
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Kyusong LEE, Soo-ok KWEON, Sungjin LEE, Hyungjong NOH, Gary Geunbae LEE, "POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game" in IEICE TRANSACTIONS on Information,
vol. E97-D, no. 7, pp. 1830-1841, July 2014, doi: 10.1587/transinf.E97.D.1830.
Abstract: This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users.
URL: https://globals.ieice.org/en_transactions/information/10.1587/transinf.E97.D.1830/_p
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@ARTICLE{e97-d_7_1830,
author={Kyusong LEE, Soo-ok KWEON, Sungjin LEE, Hyungjong NOH, Gary Geunbae LEE, },
journal={IEICE TRANSACTIONS on Information},
title={POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game},
year={2014},
volume={E97-D},
number={7},
pages={1830-1841},
abstract={This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users.},
keywords={},
doi={10.1587/transinf.E97.D.1830},
ISSN={1745-1361},
month={July},}
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TY - JOUR
TI - POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game
T2 - IEICE TRANSACTIONS on Information
SP - 1830
EP - 1841
AU - Kyusong LEE
AU - Soo-ok KWEON
AU - Sungjin LEE
AU - Hyungjong NOH
AU - Gary Geunbae LEE
PY - 2014
DO - 10.1587/transinf.E97.D.1830
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E97-D
IS - 7
JA - IEICE TRANSACTIONS on Information
Y1 - July 2014
AB - This study examines the dialog-based language learning game (DB-LLG) realized in a 3D environment built with game contents. We designed the DB-LLG to communicate with users who can conduct interactive conversations with game characters in various immersive environments. From the pilot test, we found that several technologies were identified as essential in the construction of the DB-LLG such as dialog management, hint generation, and grammar error detection and feedback. We describe the technical details of our system POSTECH immersive English study (Pomy). We evaluated the performance of each technology using a simulator and field tests with users.
ER -