Keyword Search Result

[Keyword] MUSE(4hit)

1-4hit
  • An Ising Machine-Based Solver for Visiting-Route Recommendation Problems in Amusement Parks

    Yosuke MUKASA  Tomoya WAKAIZUMI  Shu TANAKA  Nozomu TOGAWA  

     
    PAPER-Computer System

      Pubricized:
    2021/07/08
      Vol:
    E104-D No:10
      Page(s):
    1592-1600

    In an amusement park, an attraction-visiting route considering the waiting time and traveling time improves visitors' satisfaction and experience. We focus on Ising machines to solve the problem, which are recently expected to solve combinatorial optimization problems at high speed by mapping the problems to Ising models or quadratic unconstrained binary optimization (QUBO) models. We propose a mapping of the visiting-route recommendation problem in amusement parks to a QUBO model for solving it using Ising machines. By using an actual Ising machine, we could obtain feasible solutions one order of magnitude faster with almost the same accuracy as the simulated annealing method for the visiting-route recommendation problem.

  • Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective Open Access

    Juan ZHOU  Mikihiko MORI  Hajime KITA  

     
    INVITED PAPER

      Vol:
    E102-C No:11
      Page(s):
    771-779

    Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.

  • A Signal Enhancement Method Using the Iterative Blind Deconvolution for Microphone Array System

    Jin-Nam PARK  Tsuyoshi USAGAWA  Masanao EBATA  

     
    PAPER

      Vol:
    E82-A No:4
      Page(s):
    611-618

    This paper proposes an adaptive microphone array using blind deconvolution. The method realizes an signal enhancement based on the combination of blind deconvolution, synchronized summation and DSA (Delay-and-Sum Array) method. The proposed method improves performance of estimation by the iterative operation of blind deconvolution using a cost-function based on the coherency function.

  • Development of Improved Low Power MUSE (HDTV) Decoder Chip Set 2.5th Generation MUSE Chip Set

    Kiyoshi KOHIYAMA  Kota OTSUBO  Hidenaga TAKAHASHI  Kiyotaka OGAWA  Yukio OTOBE  

     
    PAPER-Multimedia System LSIs

      Vol:
    E77-C No:12
      Page(s):
    1859-1864

    Development of low power MUSE (Multiple Sub-Nyquist Sampling Encoding) chip set through reduction in operating voltage (from 5 V to 3.7 V) is described. This leads to great cost reduction since the chips could be mounted on low cost plastic packages and the necessity for cooling fans to dissipate heat was obviated. To maintain compatibility with standard 5 V analog and digital peripherals such as 4 Mbit DRAMs and an A/D converter, a special voltage-level converter was also developed.

FlyerIEICE has prepared a flyer regarding multilingual services. Please use the one in your native language.