A compromising technique is proposed for deterring clients from cheating by robot players in skill-based real-time network games. This technique is to inject a fair random noise into the manual input for a real-time game modeled as a chaotic dynamical system. The fair random noise is determined by means of the bit commitment protocol so that neither host nor client can control the noise in their favor. A scenario possibly plotted by a robot player for its victory may be spoiled by slight noise injection because of the sensitivity of chaotic systems to the input. The noise injection brings a luck-based factor into a skill-based game. In this sense, the technique proposed in this paper is not a solution but a compromise for the inherent problem of robot players with the skill-based network games. An example implementation of pinball is presented.
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Masaru KAMADA, Kaoru KUROSAWA, Yasuhiro OHTAKI, Shusuke OKAMOTO, "A Network Game Based on Fair Random Numbers" in IEICE TRANSACTIONS on Information,
vol. E88-D, no. 5, pp. 859-864, May 2005, doi: 10.1093/ietisy/e88-d.5.859.
Abstract: A compromising technique is proposed for deterring clients from cheating by robot players in skill-based real-time network games. This technique is to inject a fair random noise into the manual input for a real-time game modeled as a chaotic dynamical system. The fair random noise is determined by means of the bit commitment protocol so that neither host nor client can control the noise in their favor. A scenario possibly plotted by a robot player for its victory may be spoiled by slight noise injection because of the sensitivity of chaotic systems to the input. The noise injection brings a luck-based factor into a skill-based game. In this sense, the technique proposed in this paper is not a solution but a compromise for the inherent problem of robot players with the skill-based network games. An example implementation of pinball is presented.
URL: https://globals.ieice.org/en_transactions/information/10.1093/ietisy/e88-d.5.859/_p
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@ARTICLE{e88-d_5_859,
author={Masaru KAMADA, Kaoru KUROSAWA, Yasuhiro OHTAKI, Shusuke OKAMOTO, },
journal={IEICE TRANSACTIONS on Information},
title={A Network Game Based on Fair Random Numbers},
year={2005},
volume={E88-D},
number={5},
pages={859-864},
abstract={A compromising technique is proposed for deterring clients from cheating by robot players in skill-based real-time network games. This technique is to inject a fair random noise into the manual input for a real-time game modeled as a chaotic dynamical system. The fair random noise is determined by means of the bit commitment protocol so that neither host nor client can control the noise in their favor. A scenario possibly plotted by a robot player for its victory may be spoiled by slight noise injection because of the sensitivity of chaotic systems to the input. The noise injection brings a luck-based factor into a skill-based game. In this sense, the technique proposed in this paper is not a solution but a compromise for the inherent problem of robot players with the skill-based network games. An example implementation of pinball is presented.},
keywords={},
doi={10.1093/ietisy/e88-d.5.859},
ISSN={},
month={May},}
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TY - JOUR
TI - A Network Game Based on Fair Random Numbers
T2 - IEICE TRANSACTIONS on Information
SP - 859
EP - 864
AU - Masaru KAMADA
AU - Kaoru KUROSAWA
AU - Yasuhiro OHTAKI
AU - Shusuke OKAMOTO
PY - 2005
DO - 10.1093/ietisy/e88-d.5.859
JO - IEICE TRANSACTIONS on Information
SN -
VL - E88-D
IS - 5
JA - IEICE TRANSACTIONS on Information
Y1 - May 2005
AB - A compromising technique is proposed for deterring clients from cheating by robot players in skill-based real-time network games. This technique is to inject a fair random noise into the manual input for a real-time game modeled as a chaotic dynamical system. The fair random noise is determined by means of the bit commitment protocol so that neither host nor client can control the noise in their favor. A scenario possibly plotted by a robot player for its victory may be spoiled by slight noise injection because of the sensitivity of chaotic systems to the input. The noise injection brings a luck-based factor into a skill-based game. In this sense, the technique proposed in this paper is not a solution but a compromise for the inherent problem of robot players with the skill-based network games. An example implementation of pinball is presented.
ER -