A Network Game Based on Fair Random Numbers

Masaru KAMADA, Kaoru KUROSAWA, Yasuhiro OHTAKI, Shusuke OKAMOTO

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Summary :

A compromising technique is proposed for deterring clients from cheating by robot players in skill-based real-time network games. This technique is to inject a fair random noise into the manual input for a real-time game modeled as a chaotic dynamical system. The fair random noise is determined by means of the bit commitment protocol so that neither host nor client can control the noise in their favor. A scenario possibly plotted by a robot player for its victory may be spoiled by slight noise injection because of the sensitivity of chaotic systems to the input. The noise injection brings a luck-based factor into a skill-based game. In this sense, the technique proposed in this paper is not a solution but a compromise for the inherent problem of robot players with the skill-based network games. An example implementation of pinball is presented.

Publication
IEICE TRANSACTIONS on Information Vol.E88-D No.5 pp.859-864
Publication Date
2005/05/01
Publicized
Online ISSN
DOI
10.1093/ietisy/e88-d.5.859
Type of Manuscript
Special Section PAPER (Special Section on Cyberworlds)
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