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Masaaki ISEKI Takamichi NAKAMOTO
An olfactory display is a device to present smells. Temporal characteristics of three types of olfactory displays such as one based upon high-speed switching of solenoid valves, desktop-type one based on SAW atomizer and wearable-type one based on SAW atomizer were evaluated using three odorants with different volatilities. The sensory test revealed that the olfactory displays based on SAW atomizer had the presentation speeds faster than that of solenoid valves switching. Especially, the wearable one had an excellent temporal characteristic. These results largely depend on the difference in the odor delivery method. The data obtained in this study provides basic knowledge when we make olfactory contents.
Edge-preserving smoothing filter smoothes the textures while preserving the information of sharp edges. In image processing, this kind of filter is used as a fundamental process of many applications. In this paper, we propose a new approach for edge-preserving smoothing filter. Our method uses 2D local filter to smooth images and we apply indicator function to restrict the range of filtered pixels for edge-preserving. To define the indicator function, we recalculate the distance between each pixel by using edge information. The nearby pixels in the new domain are used for smoothing. Since our method constrains the pixels used for filtering, its running time is quite fast. We demonstrate the usefulness of our new edge-preserving smoothing method for some applications.
Takahiro OSHIMA Tadashi WADAYAMA
In the present paper, we propose a broadcast ARQ protocol based on the concept of index coding. In the proposed scenario, a server wishes to transmit a finite sequence of packets to multiple receivers via a broadcast channel with packet erasures until all of the receivers successfully receive all of the packets. In the retransmission phase, the server produces a coded packet as a retransmitted packet based on the side-information sent from the receivers via feedback channels. A notable feature of the proposed protocol is that the decoding process at the receiver side has low decoding complexity because only a small number of addition operations are needed in order to recover an intended packet. This feature may be preferable for reducing the power consumption of receivers. The throughput performance of the proposed protocol is close to that of the ideal FEC throughput performance when the erasure probability is less than 0.1. This implies that the proposed protocol provides almost optimal throughput performance in such a regime.
Byoung-Yoon MIN Wonkwang SHIN Dong Ku KIM
Wireless caching is one of the promising technologies to mitigate the traffic burden of cellular networks and the large cost of deploying a higher volume of wired backhaul by introducing caching storage. In the manner of “cutting” wired equipments, all types of vehicles can be readily leveraged as serving access points with caching storage, where their moving nature should be taken into account to improve latency and data throughput. In this paper, we consider a mobility-aware vehicular caching which has a role in offloading delay-tolerable contents from cellular networks. We first clarify the influence of mobility in cellular caching networks, then set the mobility-aware optimization problem of vehicular caching to carry on delay-tolerable contents. Trace-driven numerical results based on rural and urban topographies show that, in presence of individual demand for delay-tolerable contents, the proposed vehicular caching scheme enhances the quality-of-service (QoS) (maximally twofold) relying on the contents delivery being centrally or distributedly controlled.
Yong-Jo AHN Xiangjian WU Donggyu SIM Woo-Jin HAN
In this letter, fast intra mode decision algorithms for HEVC Screen Contents Coding (SCC) are proposed. HEVC SCC has been developed to efficiently code mixed contents consisting of natural video, graphics, and texts. Comparing to HEVC version 1, the SCC encoding complexity significantly increases due to the newly added intra block copy mode. To reduce the heavy encoding complexity, the evaluation orders of multiple intra modes are rearranged and several early termination schemes based on intermediate coding information are developed. Based on our evaluation, it is found that the proposed method can achieve encoding time reduction of 13∼30% with marginal coding gain or loss, compared with HEVC SCC test model 2.0 in all intra (AI) case.
Woojin AHN Young Yong KIM Ronny Yongho KIM
In order to minimize packet error rate in extremely dynamic vehicular networks, a novel vehicle to vehicle (V2V) mobile content transmission scheme that jointly employs random network coding and shuffling/scattering techniques is proposed in this paper. The proposed scheme consists of 3 steps: Step 1-The original mobile content data consisting of several packets is encoded to generate encoded blocks using random network coding for efficient error recovery. Step 2-The encoded blocks are shuffled for averaging the error rate among the encoded blocks. Step 3-The shuffled blocks are scattered at different vehicle locations to overcome the estimation error of optimum transmission location. Applying the proposed scheme in vehicular networks can yield error free transmission with high efficiency. Our simulation results corroborate that the proposed scheme significantly improves the packet error rate performance in high mobility environments. Thanks to the flexibility of network coding, the proposed scheme can be designed as a separate module in the physical layer of various wireless access technologies.
Bongjin OH Jongyoul PARK Sunggeun JIN Youngguk HA
We propose simple but efficient encapsulation architecture. In the architecture, clients can better decode Extensible Markup Language (XML) based service information for TV contents with schema digest. Our experimental results show the superiority of the proposed architecture by comparing the compression ratios and decoding times of the proposed architecture and the existing architectures.
Naoya MAKI Takayuki NISHIO Ryoichi SHINKUMA Tatsuya MORI Noriaki KAMIYAMA Ryoichi KAWAHARA Tatsuro TAKAHASHI
In content services where people purchase and download large-volume contents, minimizing network traffic is crucial for the service provider and the network operator since they want to lower the cost charged for bandwidth and the cost for network infrastructure, respectively. Traffic localization is an effective way of reducing network traffic. Network traffic is localized when a client can obtain the requested content files from other a near-by altruistic client instead of the source servers. The concept of the peer-assisted content distribution network (CDN) can reduce the overall traffic with this mechanism and enable service providers to minimize traffic without deploying or borrowing distributed storage. To localize traffic effectively, content files that are likely to be requested by many clients should be cached locally. This paper presents a novel traffic engineering scheme for peer-assisted CDN models. Its key idea is to control the behavior of clients by using content-oriented incentive mechanism. This approach enables us to optimize traffic flows by letting altruistic clients download content files that are most likely contributed to localizing traffic among clients. In order to let altruistic clients request the desired files, we combine content files while keeping the price equal to the one for a single content. This paper presents a solution for optimizing the selection of content files to be combined so that cross traffic in a network is minimized. We also give a model for analyzing the upper-bound performance and the numerical results.
Yusuke INOUE Shinji SUGAWARA Yutaka ISHIBASHI
Various kinds of content replication strategies in pure P2P networks have recently been examined. However, such strategies have not been thoroughly considered in hybrid P2P networks. In a hybrid P2P network, the target content can easily be found because there is a server that controls each peer and its content. Therefore, it is important to decrease futile storage resource consumption, since the data search cost through the network is relatively small. This paper proposes an effective content replication strategy that takes into account storage capacity restrictions. In brief, this method restricts the number of contents replicas possessed by a peer using threshold-based control by relocating or deleting excess replicas. Furthermore, the effectiveness of the proposal is evaluated using computer simulations.
In past, dependable networks meant minimizing network outages or the impact of the outages. However, over the decade, major network services have shifted from telephone and data transmission to Internet and to mobile communication, where higher layer services with a variety of contents are provided. Reviewing these backgrounds of network development, the importance of the dependability of higher layer network services are pointed out. Then, the main aspects to realize the dependability are given for lower, middle and higher layer network services. In addition, some particular issues for dependable networks are described.
Koichiro ISHIKAWA Yoshihisa SHINOZAWA Akito SAKURAI
We propose in this paper a SOM-like algorithm that accepts online, as inputs, starts and ends of viewing of a multimedia content by many users; a one-dimensional map is then self-organized, providing an approximation of density distribution showing how many users see a part of a multimedia content. In this way "viewing behavior of crowds" information is accumulated as experience accumulates, summarized into one SOM-like network as knowledge is extracted, and is presented to new users as the knowledge is transmitted. Accumulation of multimedia contents on the Internet increases the need for time-efficient viewing of the contents and the possibility of compiling information on many users' viewing experiences. In the circumstances, a system has been proposed that presents, in the Internet environment, a kind of summary of viewing records of many viewers of a multimedia content. The summary is expected to show that some part is seen by many users but some part is rarely seen. The function is similar to websites utilizing "wisdom of crowds" and is facilitated by our proposed algorithm.
Teruji SHIROSHITA Shingo KINOSHITA Takahiko NAGATA Tetsuo SANO Yukihiro NAKAMURA
Reliable Multicast has been applied to large-scale contents delivery systems for distributing digital contents to a large number of users without data loss. Reliable contents distribution is indispensable for software updates and management data sharing in actual delivery services. This paper evaluates the implementation and performance of RMTP; a reliable multicast protocol for bulk-data transfer, through the developments of contents delivery systems. Software configuration is also examined including operation functions such as delivery scheduling. Furthermore, applicability of reliable multicast to emerging broadband networks is also discussed based on the experimentation results. Through the deployment of the protocol and the software, performance estimation has played a key role for constructing the delivery systems as well as for designing the communication protocol.
Hideki TODE ZhengYu XIE Koso MURAKAMI
At present, a demand to the technology of contents distribution by which each user can request the desired content through network is increasing. There are some merits and demerits respectively with the existing on-demand systems for contents distribution, such as the methods based on broadcast and select transfer or multicast one. In this paper, we propose a hybrid scheduling method which adaptively uses both broadcasting and multicasting in order to improve the system efficiency. Adequate channel boundary to adopt two different transfer mechanisms is found through analytical consideration. Also, performance improvement of our proposal is verified in terms of response time and request blocking rate through computer simulation.
In this paper, we present the Tangible Media Control System (TMCS), which allows users to manipulate media contents through physical objects in an intuitive way. Currently, most people access digital media contents by exploiting GUI. However, it only provides limited manipulation of the contents. The proposed system, instead of a mouse and a keyboard, adopts two types of tangible objects, i.e. a RFID-enabled object and a tracker-embedded object. The TMCS enables users to easily access and control digital media contents through tangible objects. In addition, it supports an interactive media controller which can be used to synthesize media contents according to users' taste. It also offers personalized contents, which suits users' preferences, by exploiting context such as the users' profile and situational information. Accordingly, the TMCS demonstrates that tangible interfaces with context can provide more effective interfaces to satisfy users' demands. Therefore, the proposed system can be applied to various interactive applications such as multimedia education, entertainment, multimedia editor, etc.
A multimedia content is usually read-only and composed of multimedia objects with their spatial and temporal specifications. These specifications given by its author can enforce the display of objects to be well organized for its context. When multimedia contents are serviced in network environment by an on-demand basis, the temporal relationship among the objects can be used to improve the performance of the service. This paper models the temporal relationship as a scenario that represents the presentation order of the objects in a scenario and proposes several scheduling methods that make it possible to rearrange the transmission order of objects in a scenario. As a result, system resources such as computing power and network bandwidth can be highly utilized. Since the temporal relationship of a scenario is static, it is possible to reduce the scheduling overhead of a server by pre-scheduling currently servicing scenarios. In addition, several simulation results are presented in order to compare and analyze the characteristics of the proposed methods.
Teruji SHIROSHITA Tetsuo SANO Osamu TAKAHASHI Nagatsugu YAMANOUCHI
This paper evaluates the performance of a reliable multicast protocol for bulk-data transfer over unreliable networks via IP-multicast. Bulk-data type reliable multicast appears promising for commercial publishing and large-scale data replication. The proposed reliable multicast transport protocol (RMTP) provides high-performance due to the use of IP multicast while also providing confirmed and error free transfer by end-to-end controls. The protocol includes a multi-round selective repeat scheme dedicated for bulk-data multicast applications. This paper examines the multicast retransmission procedures in RMTP through analysis and tests on an implemented system and clarifies the basic performance behavior of the protocol. Evaluations are conducted with regard to retransmission redundancy, transfer time, and packet processing load with various error conditions and number of receivers. Against the response concentration problem seen in end-to-end communication, the backoff time algorithm is applied to the protocol; the limits it places on system scalability are clarified.
Kenichi MASE Takuya ASAKA Yoshiaki TANAKA Hideyoshi TOMINAGA
An architecture is presented for efficient and reliable delivery of multimedia contents from a primary center (PC) to secondary centers (SCs). Requested contents are delivered from the PC to the SCs through a satellite broadcast channel, or from one SC to another SC through a terrestrial channel. Cycling methods are presented that enable sharing of the contents directory of each SC. Several fundamental models and algorithms are introduced for possible consideration during the planning and design of a contents-delivery system. Simulation has shown that using both satellite broadcast and terrestrial channels for contents delivery is superior in terms of cost to the conventional use of only a satellite network.