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This letter proposes an efficient Two-stage Resource scheduling algorithm for cloud based Live Media Streaming system (TRLMS). It transforms the cloud-based resource scheduling problem to a min-cost flow problem in a graph, and solves it by an improved Successive Short Path (SSP) algorithm. Simulation results show that TRLMS can enhance user demand satisfaction by 17.1% than mean-based method, and its time complexity is much lower than original SSP algorithm.
Takafumi OKUYAMA Kenta YASUKAWA Katsunori YAMAOKA
Delay jitter degrades the quality of delay-sensitive live media streaming. We investigate the use of multipath transmission with two paths to reduce delay jitter and, in this paper, propose a nearly equal delay path set configuration (NEED-PC) scheme that further improves the performance of the multipath delay jitter reduction method for delay-sensitive live media streaming. The NEED-PC scheme configures a pair of a maximally node-disjoint paths that have nearly equal path delays and satisfy a given delay constraint. The results of our simulation experiments show that path sets configured by the NEED-PC scheme exhibit better delay jitter reduction characteristics than a conventional scheme that chooses the shortest path as the primary path. We evaluate the performance of path sets configured by the NEED-PC scheme and find that the NEED-PC scheme reduces delay jitter when it is applied to a multipath delay jitter reduction method. We also investigate the trade-off between reduced delay jitter and the increased traffic load incurred by applying multipath transmission to more flows. The results show that the NEED-PC scheme is practically effective even if the amount of additional redundant traffic caused by using multipath transmission is taken into account.
This paper presents an application-level QoS comparison of three inter-destination synchronization schemes: the master-slave destination scheme, the synchronization maestro scheme, and the distributed control scheme. The inter-destination synchronization adjusts the output timing among destinations in a multicast group for live audio and video streaming over the Internet/intranets. We compare the application-level QoS of these schemes by simulation with the Tiers model, which is a sophisticated network topology model and reflects hierarchical structure of the Internet. The comparison clarifies their features and finds the best scheme in the environment. The simulation result shows that the distributed control scheme provides the highest quality of inter-destination synchronization among the three schemes in heavily loaded networks, while in lightly loaded networks the other schemes can have almost the same quality as that of the distributed control scheme.
Yutaka ISHIBASHI Shuji TASAKA Hiromasa MIYAMOTO
This paper proposes a scheme for joint synchronization between stored media with interactive control and live media in multicast communications. We deal with visual search control, such as fast-forward and fast-reverse, as interactive control. The proposed scheme enables visual search by enhancing the virtual-time rendering (VTR) media synchronization algorithm, which the authors previously proposed, and adjusts the timing of changing the visual search mode among destinations by carrying out group synchronization control. We also demonstrate the effectiveness of the scheme by experiment.
Masami KATO Yoshihito KAWAI Shuji TASAKA
This paper studies the application of a media synchronization mechanism to the interleaved transmission of video and audio specified by the H.223 Annex in PHS. The media synchronization problem due to network delay jitters in the interleaved transmission has not been discussed in either the Annex or any related standards. The slide control scheme, which has been proposed by the authors, is applied to live media. We also propose a QOS control scheme to control both quality of the media synchronization and that of the transmission delay. Through simulation we confirm the effectiveness of the slide control scheme and the QOS control scheme in the interleaved transmission.
This paper presents a performance comparison between the single-stream and the multi-stream approaches to lip synchronization of live media (voice and video). The former transmits a single transport stream of interleaved voice and video, while the latter treats the two media as separate transport streams. Each approach has an option not to exert the synchronization control at the destination, which leads to four basic schemes. On an interconnected ATM-wireless LAN, we implemented the four basic schemes with RTP/RTCP on top of UDP and two variants which exercise dynamic resolution control of JPEG video. Making the performance measurement of the six schemes, we compare them to identify and evaluate advantages and disadvantages of each approach. We then show that the performance difference between the two approaches is small and that the dynamic resolution control improves the synchronization quality.
This paper proposes a media synchronization mechanism for live media streams. The mechanism can also handle stored media streams by changing parameter values. The authors have implemented the mechanism on a lip-synch experimental system. Live video and voice streams input at a source workstation are transferred, and then they are synchronized and output at a destination workstation. This paper also evaluates the system performance such as mean square error of synchronization, average output rate, and average delay.