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[Author] Barry SHACKLEFORD(7hit)

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  • Embedded System Cost Optimization via Data Path Width Adjustment

    Barry SHACKLEFORD  Mitsuhiro YASUDA  Etsuko OKUSHI  Hisao KOIZUMI  Hiroyuki TOMIYAMA  Akihiko INOUE  Hiroto YASUURA  

     
    PAPER-High Level Synthesis

      Vol:
    E80-D No:10
      Page(s):
    974-981

    Entire systems embedded in a chip and consisting of a processor, memory, and system-specific peripheral hardware are now commonly contained in commodity electronic devices. Cost minimization of these systems is of paramount economic importance to manufactures of these devices. By employing a variable configuration processor in conjunction with a multi-precision compiler generator, we show that there are situations in which considerable system cost reduction can be obtained by synthesizing a CPU that is narrower than the largest variable in the application program.

  • A Method for Design of Embedded Systems for Multimedia Applications

    Katsuhiko SEO  Hisao KOIZUMI  Barry SHACKLEFORD  Masashi MORI  Takashi KUSUHARA  Hirotaka KIMURA  Fumio SUZUKI  

     
    PAPER

      Vol:
    E81-C No:5
      Page(s):
    725-732

    This paper proposes a top-down co-verification approach in the design of embedded systems composed of both hardware and software, for multimedia applications. In order to realize the optimized embedded system in cost, performance, power consumption and flexibility, hardware/software co-design becomes to be essential. In this top-down co-design flow, a target design is verified at three different levels: (1) algorithmic, (2) implementation, and (3) experimental. We have developed a methodology of top-down co-verification, which consists of the system level simulation at the algorithmic level, two type of co-simulations at the implementation level and the co-emulation at the experimental level. We have realized an environment optimized for verification performance by employing verification models appropriate to each verification stage and an efficient top-down environment by introducing the component logical bus architecture as the interface between hardware and software. Through actual application to a image compression and expansion system, the possibility of efficient co-verification was demonstrated.

  • Synthesis of Minimum-Cost Multilevel Logic Networks via Genetic Algorithm

    Barry SHACKLEFORD  Etsuko OKUSHI  Mitsuhiro YASUDA  Hisao KOIZUMI  Katsuhiko SEO  Hiroto YASUURA  

     
    PAPER-Logic Synthesis

      Vol:
    E83-A No:12
      Page(s):
    2528-2537

    The problem of synthesizing a minimum-cost logic network is formulated for a genetic algorithm (GA). When benchmarked against a commercial logic synthesis tool, an odd parity circuit required 24 basic cells (BCs) versus 28 BCs for the design produced by the commercial system. A magnitude comparator required 20 BCs versus 21 BCs for the commercial system's design. Poor temporal performance, however, is the main disadvantage of the GA-based approach. The design of a hardware-based cost function that would accelerate the GA by several thousand times is described.

  • Satsuki: An Integrated Processor Synthesis and Compiler Generation System

    Barry SHACKLEFORD  Mitsuhiro YASUDA  Etsuko OKUSHI  Hisao KOIZUMI  Hiroyuki TOMIYAMA  Hiroto YASUURA  

     
    PAPER-Hardware-Software Codesign

      Vol:
    E79-D No:10
      Page(s):
    1373-1381

    Entire systems on a chip (SOCs) embodying a processor, memory, and system-specific peripheral hardware are now an everyday reality. The current generation of SOC designers are driven more than ever by the need to lower chip cost, while at the same time being faced with demands to get designs to market more quickly. It was to support this new community of designers that we developed Satsuki-an integrated processor synthesis and compiler generation system. By allowing the designer to tune the processor design to the bitwidth and performance required by the application, minimum cost designs are achieved. Using synthesis to implement the processor in the same technology as the rest of the chip, allows for global chip optimization from the perspective of the system as a whole and assures design portability. The integral compiler generator, driven by the same parameters used for processor synthesis, promotes high-level expression of application algorithms while at the same time isolating the application software from the processor implementation. Synthesis experiments incorporating a 0.8 micron CMOS gate array have produced designs ranging from a 45 MHz, 1,500 gate, 8-bit processor with a 4-word register file to a 31 MHz, 9,800 gate, 32-bit processor with a 16-word register file.

  • Top-Down Co-simulation of Hardware/Software Co-designs for Embedded Systems Based Upon a Component Logical Bus Architecture

    Katsuhiko SEO  Hisao KOIZUMI  Barry SHACKLEFORD  Mitsuhiro YASUDA  Masashi MORI  Fumio SUZUKI  

     
    PAPER

      Vol:
    E80-A No:10
      Page(s):
    1834-1841

    We propose a top-down approach for cosimulation of hardware/software co-designs for embedded systems and introduce a component logical bus architecture as an interface between software components implemented by processors and hardware components implemented by custom logic circuits. Co-simulation using a component logical bus architecture is possible is the same environment from the stage at which the processor is not yet finalized to the stage at which the processor is modeled in register transfer language. Models based upon a component logical bus architecture can be circulated and reused. We further describe experimental results of our approach.

  • Hardware Framework for Accelerating the Execution Speed of a Genetic Algorithm

    Barry SHACKLEFORD  Etsuko OKUSHI  Mitsuhiro YASUDA  Hisao KOIZUMI  Katsuhiko SEO  Takashi IWAMOTO  

     
    PAPER-Multi Processors

      Vol:
    E80-C No:7
      Page(s):
    962-969

    Genetic algorithms were introduced by Holland in 1975 as a method of solving difficult optimization problems by means of simulated evolution. A major drawback of genetic algorithms is their slowness when emulated by software on conventional computers. Described is an adaptation of the original genetic algorithm that is advantageous to hardware implementation along with the architecture of a hardware framework that performs the functions of population storage, selection, crossover, mutation, fitness evaluation, and survival determination. Programming of the framework is illustrated with the set coverage problem that exhibits a 6,000 speed-up over software emulation on a 100 MHz workstation.

  • Random Number Generators Implemented with Neighborhood-of-Four, Non-locally Connected Cellular Automata

    Barry SHACKLEFORD  Motoo TANAKA  Richard J. CARTER  Greg SNIDER  

     
    PAPER-VLSI Design

      Vol:
    E85-A No:12
      Page(s):
    2612-2623

    Studies of cellular automata (CA) based random number generators (RNGs) have focused mainly upon symmetrically connected networks with neighborhood sizes of three or five. Popular field programmable gate array configurations feature a four-input (i.e., 16-row) lookup table. Full utilization of the four-input lookup table leads to the potential for asymmetrically connected cellular automata networks with a neighborhood size of four. From each of various 1-d, 2-d, and 3-d networks with periodic boundary conditions, the 1000 highest entropy CA RNGs were selected from the set of 65,536 possible uniform (all CA truth tables the same) implementations. Each set of 1000 high-entropy CA was then submitted to Marsaglia's DIEHARD suite of random number tests. A number of 64-bit, neighbor-of-four CA-based RNGs have been discovered that pass all tests in DIEHARD without resorting to either site spacing or time spacing to improve the RNG quality.

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